My players are the luckiest
bastards in the world. Why? Well, because they have an awesome DM! And no "perception" check or
"sense motive" will tell you otherwise.
Last session made it quite clear that if the
baby the succubus is carrying is given birth, everything will drastically
change in the campaign. I expected some moral discussion among the players, but
I was pretty sure that in the end they would end up killing the demon-mommy and
the demon-baby. It would only be a matter of "how" and
"when"...
You should never
interrupt your nemesis when he's in the middle of "doing the
hanky-panky"
Being the succubus resting in McKymera Castle,
one of two approaches was to be expected: the party could decide to go through
the front door and try to expose the situation (although a highly unlikely
scenario, the paladin could insist on doing that), or they could infiltrate the
walls via stealth and invisibility.
They could have used scry on the target, placed
themselves invisible, and teleport to the location, catching the enemies by
surprise. But they are great guys, and they know I hate that kind of thing
because it ruins any roleplay attempt.
So, when they announced
"we're going to teleport to some small bedchambers inside the castle, not
usually occupied"... The Evil Bastard in me knew that something special
had to happen!
Taurus McKymera is known to be a boisterous
Conan-like guy that enjoys having concubines satiate his XXX desires.
Therefore, when Thorkron triggered the teleport, the party surprised Taurus in
the middle of… THE HANKY-PANKY TIME!
Yup... nothing beats EPIC as having your nemesis
flee along the castle dressed only in his moustache and goatie!
Copycat, copycat, copy-copy-copy, copycat
Like a Magician, a Dungeon Master isn't supposed
to reveal his secrets. But, since I'm not getting paid to do this... I'M GONNA
TELL YOU EVERYTHING!
Among the enemies I had prepared for the clash
with the party was Antares, whose origins are linked to a background idea from
one of the players (although with a few twists). I didn't want the battle to be
a single scene with the group versus ten thousand stat blocks, so I had no idea
when Antares (a lesser demon) would make its premiere. I wanted to stall the
group a little bit (to give Taurus enough time to get properly dressed), so I
threw the demon I had picked to portray Antares, a Kalavakus, from Pathfinder
Bestiary 2. Needless to say that, when you have a fucking PA-LA-DIN in the group,
you don't pick the enemies reasonably... YOU GO STRAIGHT FOR THE BIGGEST
MUTHAFUCKING MONSTER IN THE BOOK AND MULTIPLY ITS HIT POINTS BY A GAZILLION!
AND THEN ADD 25% MORE!
The thrice-damned paladin goes for 240 damage in
a single round, and my jaw drops... Ok, think fast: how do you go from complete
fail to total awesome in 10 seconds? Well, you keep the demon's head talking
after being severed, laughing maniacally, and announcing that "Antares is
like the hydra: cut one head and two more appear". And - PUFF! - there you
have two more identical copies of the demon walking on air!
Nevermind that... the bastard paladin just goes
for another 230+ damage round.
I REALLY am going to banish paladins from play
FOREVER!
At least it was an unexpected turn of events,
resulting in a good scene, and the name Antares now has an ubber demonic aura
around it.
I just need to open the book and choose a CR20
baddie to throw at the paladin next session...
Humm… maybe I’ll prepare two baddies, just in
case…
The hunt for the succubus continues next
session!
P.S. I REALLY hate paladins...
Session Chronicle and Epilogue (Portuguese): link
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