WARNING: The following article
contains material from “The Lost Mine of Phandelver”, which is an official
module from D&D 5th edition.
If you’re planning on playing it, stop reading right away, unless you want your
soul to be sucked by Jarvis.
“Hello. I’m Jarvis.”
Following the events
occurred with the storming of Cragmaw Castle, “The Divine Flame” returned to
Phandalin, where we discovered that the Mayor was taking credit for ending the
Redbrand menace. Were we going to sit back and watch that happen? Like Hell, we
were!
Now you just have to
imagine a gnome, on top of the shoulders of a dwarf, with a BOOMING VOICE OF
THUNDER AND LIGHTNING (thank you “Minor Illusion” spell), shouting sheer
propaganda about “The Divine Flame” to every soul in the city. In your face,
Mayor Jackass!
But, hey, we are heroes,
and we’re supposed to kill bad stuff. And kill bad stuff we did. We dungeon
crawled half of the Wave Echo Cave, killing gooey stuff, undead stuff, and –
EPICALLY – finishing the guy from the “Terminator” movies. We’re now,
officially, badasses!
Approaching the flaming
skull was a good party-moment, making us plan and discuss the best way to kill
it, and NOT be killed in the process. Thank you, Rolfo’s spell list for having
the “Silence” spell! It was epic, and badass, and we even had a roaring tiger…
although he roared in absolute silence. But hey… it’s the intention that
counts!
*Silent MEOOOWWW!*
The best was saved for
last, with a sweet tactic-meets-roleplay moment around the Spectator, shedding
some light about the History of The Forge of Spells – whose property was
lawfully claimed by the Most Epic and Badass Baccardi Riga III.
Now, speaking of SILENCE
and SKULLS… this reminds me of… ACHMED, The dead terrorist!
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