You can't beat flying dinossaurs posing as horses |
I have to say that this
session had EVERYTHING I could wish for. Almost five hours of vivid combat,
devoid of “mindless dungeon crawl”, with the story elements coming to knock in
the middle of the fight. «Gentlemen...I be placed in a bewilderment!»
Having
the dracopegasus – I guess now we can officially call him that – sniff the air
elemental in order to FINISH HIM was, without false modesty, an amazing idea. Igor’s
face changed color when I announced it. :)
Unlike the cocaine-addict-pegasus,
having the mecha-centaur storm the pyramid in mid-fight to capture one of the
PCs wasn’t an impromptu decision. Yes, younglings, I do like to save the Ace of
Spades. But not in a million years could I anticipate that I would drop the zelekhut
out-of-the-sky in the moment the paladin charged towards the pyramid’s main
chamber, all Conan-like, with the poor necromancer praying to the god of death
pierced at the tip of his lance. Having the dracopegasus rip his throat while
affected by a fly spell, thus leaving him floating in the air was just a plain gore
goodie-goodie touch.
This was without any
doubt one of the most memorable fights I’ve seen in D&D in terms of story meets
scenario.
And we’re only at the
pyramid’s doorstep…
The rules questions we
had where addressed in the previous post.
Oh, and regarding the session
chronicle’s Epilogue, I bet my nine-pieces-of-eight that you will say: «Twice
in one day, I find myself in a bewilderment. »
Session Chronicle: link
Knock, knock!
Who’s there?
Dracopegasus,
BLEAAARGH!!!
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